Most software gets built by people who won't use it. We thought that was a terrible idea. So we make our own products — from first sketch to live customers — and obsess over every detail because our name is on it.
If the interface isn't something we'd enjoy using ourselves, we don't ship it. Good software should feel good.
We're the founders, the engineers, the support team, and the first users. No outsourcing, no "hand it off and hope."
We'd rather show you a working product next Tuesday than a pitch deck about one. Real users teach you more than research ever will.
Every product starts with something that annoyed us personally. Not a market report — a genuine "why doesn't this exist?"
Sketch, prototype, argue about button placement, sleep on it, redo it. The product takes shape on the screen before a single line of code.
Small, functional, in front of real people. We learn more from one week of live usage than a month of planning.
Every new thing we build has to be asked for — by actual users, in actual conversations. That's how you build something people depend on.
We don't build for the sake of building. Each product here is something we wanted to exist badly enough that we went and made it ourselves.
If you're using one of our products, know this: the person who designed the screen you're looking at is the same person who'll reply to your support email.
We like meeting people who build things, use our products, or have a problem they think we should know about. No pitch necessary — just say hi.
gary@imaco.work